get_progression
Read a save's ContentStateController to see which buildings, productions, enemy spawn types and tech are unlocked or locked by story progression.
Instructions
Read the save's ContentStateController: which buildings, productions, enemy spawn types and tech are unlocked vs still locked by story progression. Works offline (no game bridge needed).
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "get_progression"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| filter | No | Only ids containing this substring | |
| category | No | Filter view (default enemy) | |
| include_unlocked | No | Include already unlocked entries (default true) |