get_loot_targets
Ranks un-scavenged buildings for AI squads by nearest targets, per-squad distances, and dense building clusters to prioritize loot runs with more loot per trip.
Instructions
Rank un-scavenged buildings for the AI squads: nearest targets, per-squad distances and building clusters (dense areas give more loot per trip).
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "get_loot_targets"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Max rows (default 12) | |
| radius | No | Max distance from HQ (default 1200) | |
| squad_id | No | Limit ranking to one squad |