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Infection Free Zone MCP

Infection Free Zone MCP

by tianq021

pause

Pause gameplay while keeping popups open, so you can halt colony action without closing active dialogs or losing UI context.

Instructions

Apply gameplay pause without dismissing popups.

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "lease": "<lease>",
      "session_id": "<session_id>"
    },
    "name": "pause"
  }
}

Input Schema

NameRequiredDescriptionDefault
leaseYesToken returned by acquire_control
session_idYesCurrent session_id from get_state

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.2.2

TDQS

B3.4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It does disclose one meaningful nuance (popups are not dismissed), but leaves open whether the pause is reversible, what state it mutates, what happens if already paused, and what the call returns.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence with zero filler. It is efficient, though its brevity leaves little room for the behavioral context this tool lacks elsewhere.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a two-parameter state-mutating tool with no annotations and no output schema, the definition is minimally adequate: prerequisites and inputs are covered by the schema, but the effect of pausing and how to undo it are not described.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% — both the lease token and session_id are documented in the schema, including their provenance (acquire_control, get_state). The description adds no further meaning, so the baseline of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and effect ('Apply gameplay pause') and adds a distinguishing scope note ('without dismissing popups'), which separates it from a hypothetical full pause. It does not name or contrast with the sibling diagnose_pause, so differentiation is only partial.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied rather than stated: an agent can infer 'use this when you want to pause but keep popups on screen'. There is no explicit when-not guidance, and the control-lease prerequisite is only visible in the schema's parameter description, not in the tool description.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.