zandronum-mcp
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@zandronum-mcpSpawn a cyberdemon on MAP01 and give me a BFG"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
zandronum-mcp
Let an AI assistant supercharge Zandronum development from your editor: Write C++ code, ACS, DECORATE, fix bugs, the works.
Setup
Get a bridge-patched Zandronum engine — download one from Releases (Windows for now), or build it yourself (see "Build the engine yourself").
Add the server to your MCP client with
npx(below) and pointZANDRONUM_EXEat that engine.Tell your agent to launch the game and start working.
Related MCP server: Godot MCP
Add it to your client
Most clients (Claude Code, Claude Desktop, Cursor, ...) take a JSON block:
{
"mcpServers": {
"zandronum": {
"command": "npx",
"args": ["-y", "zandronum-mcp"],
"env": {
"ZANDRONUM_BRIDGE_HOST": "127.0.0.1",
"ZANDRONUM_BRIDGE_PORT": "7777",
"ZANDRONUM_EXE": "C:/path/to/zandronum.exe"
}
}
}
}Claude Code one-liner: claude mcp add zandronum -- npx -y zandronum-mcp.
Set ZANDRONUM_EXE to your patched engine if you want the assistant to launch the
game itself. Restart the client to pick up the server.
Run
Launch the patched build with the bridge on:
# Windows
$env:ZANDRONUM_BRIDGE_PORT = "7777"; ./zandronum.exe -iwad freedoom2.wad# Linux / macOS
ZANDRONUM_BRIDGE_PORT=7777 ./zandronum -iwad freedoom2.wadThe bridge only starts when that variable is set, so a normal launch is unaffected. Instance 1 uses 7777, instance 2 uses 7778, and so on.
Then ask the assistant to do things. Some of the tools:
run_command — run any console command
list_actor_classes — list the actors the game knows about
summon — spawn an actor
give — give yourself an item
load_map — load a map by name (MAP01, E1M1, ...)
Build the engine yourself
Only needed if you're not using a prebuilt binary from Releases.
Patch your Zandronum source tree (your AI agent can run this for you):
node engine-bridge/apply-bridge.mjs --src path/to/zandronumIt adds a few one-line, idempotent hooks; --revert undoes it.
Then build Zandronum its normal way — this is Zandronum's own CMake build, not ours. New to it? Start from the official guides at https://wiki.zandronum.com/ ("Compiling Zandronum") to get the toolchain set up.
Windows: however you normally build it.
Linux / macOS:
cmake -B build -DCMAKE_BUILD_TYPE=Release . && cmake --build buildfrom the source tree.
The bridge builds on all three (Winsock on Windows, BSD sockets elsewhere).
Dev
Working on this server itself:
npm install
npm run build # -> dist/server.js
npm test
npm run coverageMaintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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