zandronum-mcp
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TDQS
Scored across 55 tools
Each tool has a narrowly defined purpose with detailed descriptions, but the sheer number of similar variable/script/map inspection tools creates occasional close calls (e.g., list_scripts vs list_running_scripts, get_acs_var vs get_map_var). Overall, most tools are clearly distinct.
Many tools use verb_noun (get_*, set_*, list_*, run_*), but others are bare noun phrases (renderer_info, actor_state, screenshot) and a few use nonstandard names (step, reset, verify_menu). The groupings like menu_* and mouse_* help, but the overall pattern is inconsistent.
55 tools is far beyond the typical well-scoped range, even for a comprehensive engine bridge. While each tool is specific, the sheer count makes the surface overwhelming and likely contains redundancy.
The surface covers the full lifecycle: instance management, console, scripting, variables, profiling, saves/demos, input simulation, HUD reading, actor manipulation, and map inspection. Minor gaps exist—no map editing, no world-input key events, no direct camera control—but they are not fatal for the stated purpose.