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rc4l
by rc4l

Advance the game by N tics

step

Advance the simulation by a specified number of tics to observe time-based effects like charging, projectiles, and animations, pausing automatically.

Instructions

Resume the game, let it run for the given number of tics (35 tics = 1 second), then pause again. Lets you advance the simulation a deterministic-ish amount to observe time-based effects (charging, projectiles, animations) without keeping the window focused.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
ticsNo
instanceNo
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the behavioral burden. It discloses that the game resumes, runs for a specified number of tics, then pauses again, and notes the 'deterministic-ish' nature. Missing edge cases (e.g., if the game is already running) but core behavior is covered.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences deliver all essential information without unnecessary detail. The main action and purpose are front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a two-parameter tool with no output schema, the description covers purpose, behavior, and typical use. The only notable omission is the 'instance' parameter, which prevents full completeness.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description explains 'tics' well (35 tics = 1 second) and its purpose. However, the 'instance' parameter is not mentioned at all, leaving its meaning ambiguous. Given 0% schema coverage, the description partially compensates but not fully.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's action: resume the game, run for N tics, then pause. This distinguishes it from siblings like set_pause or run_script by focusing on time advancement.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It provides a clear use case: observing time-based effects without keeping the window focused. It lacks explicit 'when not to use' or direct alternative names, but the context is sufficient for basic selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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