Advance the game by N tics
stepResume game, run for a set number of tics, then pause again to observe time-based effects without requiring window focus.
Instructions
Resume the game, let it run for the given number of tics (35 tics = 1 second), then pause again. Lets you advance the simulation a deterministic-ish amount to observe time-based effects (charging, projectiles, animations) without keeping the window focused.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tics | No | ||
| instance | No |