Advance the game by N tics
stepAdvance the simulation by a specified number of tics to observe time-based effects like charging, projectiles, and animations, pausing automatically.
Instructions
Resume the game, let it run for the given number of tics (35 tics = 1 second), then pause again. Lets you advance the simulation a deterministic-ish amount to observe time-based effects (charging, projectiles, animations) without keeping the window focused.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tics | No | ||
| instance | No |