Read on-screen HUD
read_hudExtract HUD elements from the last rendered frame, including text strings with positions, images by texture name and location, and active ACS HUD messages with remaining duration. Also captures menu elements.
Instructions
Run dumphud and return everything the engine painted last frame: HUD text strings (with screen x/y), images (by texture name + position), and active ACS HUD messages (full composed text, layer, position, remaining tics). Captures menus too.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| instance | No |