Read on-screen HUD
read_hudCapture the HUD contents from the last frame: text strings with coordinates, images by texture name, and ACS messages with layer, position, and remaining tics. Also captures menus.
Instructions
Run dumphud and return everything the engine painted last frame: HUD text strings (with screen x/y), images (by texture name + position), and active ACS HUD messages (full composed text, layer, position, remaining tics). Captures menus too.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| instance | No |