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list_visual_scripting_assets

Lists Visual Scripting (Bolt/Unity) .asset files stored in Ludiq or com.unity.visualscripting, so you can locate script graphs and related assets without the Unity Editor.

Instructions

List Visual Scripting (Bolt/Unity) .asset files in Ludiq or com.unity.visualscripting.

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "list_visual_scripting_assets"
  }
}

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv1.5.2

TDQS

B3.2/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are supplied, so the description carries the full behavioral burden. It discloses the scope (the two scripting package folders) but says nothing about whether the scan is recursive, whether it covers only the current project or also packages, or what the caller gets back for a project with no scripting assets.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence naming the action, the asset type, and the exact folders involved. Nothing is padded or repeated.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter list tool with no output schema, the description covers what is listed but not how results are scoped or shaped (recursive depth, project vs. package paths, empty-result behavior). Adequate to invoke, but leaves real gaps an agent would want closed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters and the schema is an empty object, so there is nothing for the description to disambiguate. Baseline for a parameterless tool applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (List) and a specific resource (.asset files for Visual Scripting, covering both the legacy Bolt/Ludiq path and com.unity.visualscripting). The parenthetical alias mapping (Bolt/Unity) helps an agent match user vocabulary to the asset type.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use guidance, no prerequisites, and no mention of alternatives such as list_assets_by_extension for a generic extension scan. The agent must infer that this is the specialized, Visual-Scripting-only variant.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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