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get_graphics_settings

Retrieve Unity project graphics settings from ProjectSettings/GraphicsSettings.asset without launching the Unity Editor, enabling AI assistants to inspect rendering configuration.

Instructions

Get Graphics settings (ProjectSettings/GraphicsSettings.asset).

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "get_graphics_settings"
  }
}

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv1.5.2

TDQS

B3.4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden, and it does disclose the concrete data source (the GraphicsSettings.asset file), which implies a read-only project-file lookup. It says nothing about what happens when the file is absent, whether values are defaults vs. serialized, or what the return payload looks like.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded clause naming the action, the resource, and the exact file; nothing is padded or restated from the schema.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple zero-argument getter this is close to sufficient, but with no output schema and no annotations the description could still state the shape of the returned settings object or whether the file must be readable. It is adequate rather than complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so there is nothing for the description to disambiguate beyond the scope, which the asset path does supply. Baseline 4 applies for a parameterless tool.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ("Get Graphics settings") and pins down the exact source artifact, ProjectSettings/GraphicsSettings.asset. That path disambiguates it from a runtime/quality-level settings read, but it never names a sibling such as get_quality_settings or get_audio_settings to delineate the family.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no when-to-use or when-not-to-use guidance; the description only says what is read. An agent must infer from the name and the sibling list whether this is the right call, and nothing tells it when to prefer this over quality, player, or lighting settings tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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