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get_scene_hierarchy_flat

Get a flat list of all GameObjects in a Unity scene, including name and layer, by specifying the scene path. Inspects scene hierarchy without the Unity Editor.

Instructions

Get a flat list of all GameObjects in a scene (name and layer).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scene_pathYese.g. Assets/Scenes/Main.unity
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided. Description implies read-only behavior but does not disclose performance implications, what happens with invalid scene paths, or whether inactive/hidden GameObjects are included. Minimal transparency beyond the obvious read operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence with no wasted words. Essential information is front-loaded. Perfectly concise for the tool's simplicity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Describes output as a flat list with name and layer, which is sufficient for a simple read tool. No output schema, but the description covers the essential return structure. Could mention whether inactive objects are included, but overall adequate.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema covers 100% of parameters with description. Description adds a concrete example ('e.g. Assets/Scenes/Main.unity') which helps the agent understand the expected format. Adds value beyond schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states verb 'Get' and resource 'flat list of all GameObjects in a scene' with output fields (name and layer). It distinguishes from siblings like get_scene_summary or get_scene_components_by_type by specifying a flat hierarchy list.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives such as get_scene_summary or get_scene_components_by_type. Does not mention when not to use or provide context for selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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