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list_all_scenes

Retrieve a complete list of all .unity scene files in a Unity project's Assets folder, including scenes not added to build settings.

Instructions

List all .unity scene files under Assets (not only build-indexed).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It accurately describes the read-only listing behavior and scope (all .unity files under Assets). No side effects or additional traits are needed for a simple list tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, well-structured sentence that front-loads the key action and scope. Every word is necessary; no extraneous content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given zero parameters and no output schema, the description fully specifies the tool's purpose and scope. No additional information is required for correct invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has no parameters, so schema coverage is 100%. Per guidelines, baseline is 4. The description adds no parameter info because none is needed.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool lists all .unity scene files under Assets, and explicitly contrasts with 'not only build-indexed', distinguishing it from sibling tools like list_build_scenes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

While it doesn't explicitly mention when to use alternatives, the description implies that if you need only build-indexed scenes, you should use a different tool. The sibling context reinforces this, but lacks explicit when-not guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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