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list_build_profiles

Lists Unity 6 Build Profile assets and indicates whether classic EditorBuildSettings exist, helping inspect build configurations without opening the Unity Editor.

Instructions

List Unity 6 Build Profile assets (plus whether classic EditorBuildSettings exists).

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "list_build_profiles"
  }
}

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv1.5.2

TDQS

B3.4/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral burden. It discloses one genuinely useful behavior (the result also reports whether classic EditorBuildSettings exists), but says nothing about scope of the scan, cost, ordering, or what an empty result means. 'List' implies read-only, but that is inference rather than disclosure.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single sentence, front-loaded with the primary purpose and with the secondary detail in parentheses. No filler, no repetition of the tool name, nothing that could be cut.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema and no annotations, so the description is the only source of truth about the return value, and it covers just one extra field beyond 'the list'. It is adequate for a zero-parameter read tool, but leaves gaps on scan scope, ordering, and empty-state behavior.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so there is nothing for the description to disambiguate; the baseline for a parameterless tool applies. The parenthetical adds meaning about the response rather than about inputs.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb ('List') and a specific resource ('Unity 6 Build Profile assets'), plus an extra detail about reporting whether classic EditorBuildSettings exists. An agent can tell this apart from list_build_reports or list_build_scenes because the resource is named precisely, though it never explicitly frames itself against those siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no explicit when-to-use, when-not-to-use, or prerequisite guidance. Usage is implied by the name and by the parenthetical about EditorBuildSettings, which hints the tool is for checking build-profile setup as part of a build/migration workflow, but the agent must infer that.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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