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Unity MCP Server

MCP server for Unity — Gives AI assistants structured access to your Unity project from any MCP-capable IDE or app. No Unity Editor required.

npm version MCP Registry

Your IDE talks to this server; the server reads your Unity project folder and answers with project info, build scenes, scripts, prefabs, and more — so the AI can help without opening the Editor.


Overview

  • Editor-free — Reads only from the project filesystem.

  • One server, many projects — Set UNITY_PROJECT_PATH per project in your MCP config.

  • MCP-native — Works with any client that supports the Model Context Protocol (tools over stdio).


Supported IDEs and clients

This server uses the standard MCP protocol over stdio and exposes tools. Any IDE or app that can run an MCP server and pass environment variables will work. Commonly used clients include:

Client

Notes

Cursor

Add server to MCP settings; set UNITY_PROJECT_PATH in env.

Claude Desktop

Add to claude_desktop_config.json; same command + env pattern.

Claude Code

MCP support including tools.

VS Code

Use an MCP extension (e.g. GenAI / Copilot MCP); configure server and UNITY_PROJECT_PATH.

Windsurf

Add MCP server with command and env.

Continue

Configure MCP server in Continue settings.

Cline

MCP tools and resources.

Other

Any client that supports MCP tools over stdio (e.g. Zed, Roo Code, LibreChat, custom agents).

Configuration is the same everywhere: command = node, args = path to dist/index.js, env = UNITY_PROJECT_PATH = your Unity project root. See Configuration below for a Cursor example; other clients use the same structure in their own config format.


Tools

Expand a category below to see the tools it includes.


Tool

Description

Example prompt to type

get_project_info

Path, Unity version, build scene count, player/product name

"What's my project path and Unity version?" · "Show build scene count and player name"

list_build_scenes

Scenes in EditorBuildSettings (build order)

"Which scenes are in the build?" · "List build scenes in order"

get_player_settings

Product name, company, bundle ID, version

"What are the player settings?" · "Show bundle ID and company name"

list_packages

Packages from manifest.json

"List installed Unity packages"

get_quality_settings

Quality levels

"What are the quality settings?"

get_scripting_defines

Global and per-assembly defines

"Show scripting defines" · "What defines are set per assembly?"

get_physics_settings

Physics / Physics2D settings

"What are the physics settings?"

get_graphics_settings

Graphics settings (GraphicsSettings.asset)

"Show graphics settings"

get_time_settings

Time / fixed timestep (TimeManager.asset)

"What's the fixed timestep?" · "Show time settings"

get_build_target_info

Active build target / platform

"What's the current build target?"

get_feature_set_inference

Infer Unity 6 feature sets from packages (2D, ECS, AR, etc.)

"What feature sets does this project use?"

get_project_version

Bundle version

"What's the bundle version?"

get_changelog

CHANGELOG contents

"Show the changelog"

get_audio_settings

AudioManager.asset (global volume, reverb, DSP buffer)

"What are the audio settings?"

get_navigation_settings

NavMesh/agent settings from ProjectSettings

"Show NavMesh / navigation settings"

get_xr_settings

XR/VR project settings

"What XR or VR settings are configured?"

get_script_execution_order

Script execution order (MonoManager)

"Show script execution order"

get_version_control_settings

Serialization mode, visible meta files

"What's the version control / serialization setup?"

get_layer_collision_matrix

Layer collision matrix and layer names

"Show layer collision matrix" · "What layers collide?"

get_cloud_services_config

Unity Cloud / Unity Connect config

"Is Unity Cloud configured?"

get_package_dependency_graph

Package dependency graph (manifest + lock)

"Show package dependency graph"

list_package_samples

Samples folders under Packages

"List package samples"

list_unity_hub_projects

List Unity projects from Unity Hub (no project path required)

"List my Unity Hub projects"

Tool

Description

Example prompt to type

list_assemblies

Assembly definitions with references, platforms

"List assembly definitions"

get_assembly_for_path

Assembly that contains a given script or folder path

"Which assembly contains Assets/Scripts/Player.cs?"

list_scripts_by_assembly

C# script paths in a given assembly (by name or asmdef path)

"List scripts in Assembly-CSharp" · "What scripts are in MyGame.Runtime?"

list_asmdef_references

Assembly names that reference a given assembly (reverse deps)

"Who depends on MyGame.Core?"

list_scripts

C# scripts (optional folder filter)

"List all C# scripts" · "Show scripts in Assets/Scripts"

find_scripts_by_content

By type/pattern (e.g. MonoBehaviour)

"Find scripts that extend MonoBehaviour"

get_assembly_dependency_graph

Nodes and edges

"Show assembly dependency graph"

list_editor_scripts

Scripts in Editor folders

"List editor scripts"

list_visual_scripting_assets

Bolt / Unity Visual Scripting .asset files

"List Visual Scripting assets"

get_script_public_api

Parse C# script: class name, base type, public methods/fields

"What's the public API of PlayerController.cs?"

Tool

Description

Example prompt to type

list_all_scenes

All .unity files under Assets

"List all scenes"

get_scene_summary

Root GameObjects, component count

"Summarize MainMenu.unity" · "What's in this scene?"

get_scene_components_by_type

GameObjects in a scene with a component type (e.g. Camera, Light)

"Which GameObjects have a Camera in Game.unity?"

get_scene_objects_by_tag

GameObjects in a scene with a given tag (e.g. Spawn)

"Find objects with tag Spawn in this scene"

get_all_components_by_type

All Cameras/Lights/etc. across all scenes

"List all Cameras in the project"

get_scene_hierarchy_flat

Flat list of GameObjects in a scene (name and layer)

"List all objects in Main.unity with their layers"

get_lighting_scene_info

Lighting assets and GI workflow mode for a scene

"What lighting does Main.unity use?"

list_prefabs

Prefabs (optional path prefix)

"List all prefabs" · "List prefabs in Assets/Prefabs"

list_prefab_variants

Prefabs that are variants of another prefab

"List prefab variants"

list_prefabs_with_component

Prefabs that contain a component type (e.g. Animator)

"Which prefabs have an Animator?"

get_prefab_summary

Prefab summary: root name, component count, component types

"Summarize Hero.prefab" · "What's in this prefab?"

get_prefab_script_guids

Script GUIDs used by a prefab

"What scripts does Hero.prefab use?"

list_subscenes

ECS/DOTS .subscene assets

"List subscenes"

Tool

Description

Example prompt to type

get_asset_folder_tree

Folder tree under Assets

"Show asset folder tree"

list_assets_by_extension

By extension (e.g. .png, .fbx)

"List all .png textures" · "List FBX models"

find_references

Assets referencing a path or GUID

"What references this asset?" · "Find what uses Assets/Textures/hero.png"

list_large_assets

Files over N MB (default 5)

"List large assets" · "What's over 10 MB?"

list_video_clips

Video clip assets (.mp4, .mov, .webm, etc.)

"List video clips"

list_legacy_font_assets

Legacy fonts (.fontsettings, .ttf, .otf) — not TMP

"List legacy fonts"

list_render_textures

RenderTexture assets

"List render textures"

list_terrain_data

TerrainData and TerrainLayer assets

"List terrain data"

list_lighting_settings_assets

Lighting-related .asset files

"List lighting settings assets"

search_assets_by_name

Search Assets (and optionally Packages) by name pattern

"Search assets named 'hero'"

get_texture_meta

Texture .meta (maxSize, dimensions, spriteMode, PPU)

"What's the import settings for hero.png?"

search_project

Combined search: name pattern, script pattern, and/or referrers of path

"Search project for X" · "What references this path?"

get_meta_for_asset

Read .meta for any asset path (guid, importer keys)

"Show .meta for Assets/Models/character.fbx"

get_broken_asset_refs

Prefabs/scenes/materials with any missing GUID reference

"Find broken asset references"

list_scriptable_objects

.asset files that are ScriptableObject instances

"List all ScriptableObject assets"

Tool

Description

Example prompt to type

list_materials

Materials (optional folder)

"List all materials" · "List materials in Assets/Materials"

list_materials_using_shader

Materials that use a given shader (GUID or path)

"Which materials use Standard shader?"

list_shaders

.shader in Assets and Packages

"List shaders"

list_shader_graphs

Shader Graph assets

"List Shader Graph assets"

list_vfx_graphs

VFX Graph assets

"List VFX Graph assets"

Tool

Description

Example prompt to type

list_animator_controllers

.controller assets

"List animator controllers"

list_animation_clips

.anim assets

"List animation clips"

get_animator_states

State names from a controller

"What states are in Player.controller?"

get_animator_transitions

State names and from/to transitions from a controller

"Show animator transitions in Player.controller"

list_timeline_playables

Timeline .playable assets

"List Timeline playables"

list_avatar_masks

Avatar Mask (.mask) assets

"List avatar masks"

list_animator_override_controllers

AnimatorOverrideController assets

"List animator override controllers"

Tool

Description

Example prompt to type

list_sprite_atlases

Sprite Atlas assets

"List sprite atlases"

list_tilemap_assets

Tilemap-related assets

"List tilemap assets"

list_sprite_assets

Textures configured as sprites (spriteMode in .meta)

"List sprite assets"

Tool

Description

Example prompt to type

list_render_pipelines

URP/HDRP pipeline assets, volume profiles

"List render pipelines" · "What URP/HDRP assets are there?"

Tool

Description

Example prompt to type

list_tmp_fonts

TMP/font assets

"List TextMeshPro fonts"

get_tmp_settings_path

TMP Settings asset path

"Where is TMP Settings?"

list_ui_documents

.uxml and .uss (UI Toolkit)

"List UI Toolkit documents" · "List UXML and USS files"

Tool

Description

Example prompt to type

get_input_axes

InputManager axes

"What's in the Input Manager?" · "Show input axes"

list_input_action_assets

New Input System .inputactions

"List Input System action assets"

get_input_actions_summary

Action maps and actions from a file

"Summarize Player.inputactions"

Tool

Description

Example prompt to type

get_tags_and_layers

Tags and layers from TagManager

"Show tags and layers"

Tool

Description

Example prompt to type

get_addressables_info

Groups and config path

"What Addressables groups are there?"

get_localization_tables

Localization table files

"List localization tables"

Tool

Description

Example prompt to type

list_audio_clips

.wav, .mp3, .ogg, .aiff

"List audio clips"

list_audio_mixers

Audio Mixer assets

"List audio mixers"

Tool

Description

Example prompt to type

list_test_assemblies

Test assembly definitions

"List test assemblies"

get_repo_docs

README, CONTRIBUTING, .cursorrules, etc.

"Show repo docs" · "What's in the README?"

read_agent_docs

.agents/AGENT.md, optional REPO_UNDERSTANDING.md

"Read agent docs" · "Show AGENT.md"

Tool

Description

Example prompt to type

list_ci_configs

.github/workflows, Jenkinsfile, unity-cloud-build

"List CI configs" · "Show GitHub workflows"

list_presets

.preset assets

"List presets"

get_git_lfs_tracked

LFS patterns from .gitattributes

"What does Git LFS track?"

get_plastic_config

Plastic SCM config

"Show Plastic SCM config"

Tool

Description

Example prompt to type

get_playfab_config

Title ID, config paths

"Is PlayFab configured?"

list_figma_related_assets

Figma folder / named assets

"List Figma-related assets"

get_firebase_config

GoogleServices path, project ID

"Show Firebase config"

get_steam_config

steam_appid.txt, Steamworks path

"Is Steam configured?"

get_discord_config

Discord SDK path

"Show Discord config"

get_fmod_config

Banks path, bank files

"Show FMOD config"

get_wwise_config

Sound banks, project paths

"Show Wwise config"

list_substance_assets

.sbsar, .sbs

"List Substance assets"

list_speedtree_assets

.spm, .stm

"List SpeedTree assets"

list_lottie_assets

Lottie JSON assets

"List Lottie assets"

get_analytics_or_crash_config

Sentry, Crashlytics, BugSnag, etc.

"What analytics or crash reporting is set up?"

get_ads_config

Unity Ads, AdMob, ironSource presence

"Is ads SDK configured?"

Tool

Description

Example prompt to type

get_project_stats

One-shot stats: scripts, prefabs, scenes, materials, animations, assemblies, packages

"Give me project stats" · "How many prefabs and scenes?"

get_scene_referenced_assets

Asset paths referenced by a scene (build size / impact)

"What assets does Main.unity reference?"

detect_assembly_cycles

Circular refs in assembly definitions (fix compile errors)

"Detect assembly cycles" · "Any circular assembly refs?"

find_script_references

C# files that reference a type/class name (refactoring)

"Find references to PlayerController"

get_broken_script_refs

Prefabs/scenes with missing script refs

"Find prefabs with missing script"

get_prefab_dependencies

Asset paths referenced by a prefab (impact analysis)

"What does Hero.prefab depend on?"

get_release_readiness

One-shot: version, build scenes, packages, broken refs, cycles, large assets

"Is the project release ready?" · "Run release readiness check"

get_build_size_estimate

Build size estimate: total size and largest assets from build scenes

"What's the build size?" · "Show largest assets in the build"

Tool

Description

Example prompt to type

search_tools

Find relevant tools by intent (e.g. find references, missing script). Omit query to list all tools by category.

"What Unity tools do you have?" · "Find tools for references" · "List all tools by category"

Using — Pass an optional query to filter tools by name, description, or category. Omit query to get the full catalog grouped by category.

Intent

Example query

Tools you get (conceptually)

Find what references an asset

find references

find_references, search_project, …

Fix missing script on prefabs

missing script

get_broken_script_refs, …

Work with textures

texture

get_texture_meta, list_assets_by_extension, …

List or inspect prefabs

prefab

list_prefabs, list_prefabs_with_component, get_prefab_dependencies, …

Scenes and build order

scene or build

list_all_scenes, list_build_scenes, get_scene_summary, …

C# scripts and APIs

script or assembly

list_scripts, get_script_public_api, find_scripts_by_content, …

Animation

animation or animator

list_animator_controllers, list_animation_clips, …

List everything (no filter)

(omit query)

All tools, grouped by category

All tools read from the project filesystem only.


Real-life examples

Copy-paste these into Claude, Cursor, or any MCP client (with this server configured and UNITY_PROJECT_PATH set). The AI will pick the right tools.

Role

Example prompt

Developer

"Which assembly contains Assets/Scripts/Player.cs?" · "List scripts in MyGame.Runtime" · "Who depends on MyGame.Core?" · "Are there assembly dependency cycles?" · "Run release readiness check"

Tester

"Which scenes are in the build?" · "List assemblies that have test in the name" · "Is the project release ready?" · "What's the build size and largest assets?"

Game developer

"Which prefabs have an Animator?" · "Summarize Hero.prefab" · "Show animator transitions in Player.controller" · "List input action assets"

Game designer

"Which materials use Standard shader?" · "List all ScriptableObject assets" · "Summarize Main.unity" · "What lighting does Main.unity use?" · "List all objects in Main.unity with their layers"


What to type in Claude / Cursor or any other MCP Client

In Claude, Cursor, or any MCP client, ask in natural language; the AI picks the right tool. Use the Example prompt to type column in each tools table above — those are the phrases to type in chat to get that result.


Prerequisites

  • Node.js 18+

  • UNITY_PROJECT_PATH — Absolute path to your Unity project root (set in your MCP client)


Installation

git clone https://github.com/rachitkumarrastogi/unity-mcp-server.git
cd unity-mcp-server
npm install
npm run build

The server uses stdio; your MCP client starts it automatically.


Configuration

Example for Cursor (same idea for Claude Desktop, VS Code + MCP, Windsurf, etc.):

{
  "mcpServers": {
    "unity": {
      "command": "node",
      "args": ["/absolute/path/to/unity-mcp-server/dist/index.js"],
      "env": {
        "UNITY_PROJECT_PATH": "/absolute/path/to/YourUnityProject"
      }
    }
  }
}

Replace the paths with your actual paths. For Claude Desktop, add an entry under mcpServers in claude_desktop_config.json with the same command, args, and env. For VS Code, use your MCP extension’s config to add the server and UNITY_PROJECT_PATH. Other clients follow the same pattern in their own config files.


Development

  • Run built: node dist/index.js

  • Run dev: npm run dev or npx tsx src/index.ts


Integration with Unity Editor

  • Current workflow: The AI runs inside your IDE (Cursor, VS Code with MCP, Claude Desktop, Windsurf, or another MCP-capable client). This server provides the AI with read-only access to your project (scenes, scripts, settings, and related assets). You run Unity Editor separately to open scenes, enter Play mode, and build. The AI uses the server to inspect the project and to suggest changes, answer questions, and assist with refactoring.

  • Future compatibility: This server implements the standard MCP protocol over stdio and requires a single environment variable (UNITY_PROJECT_PATH). If Unity Editor gains built-in MCP client support, you could connect it to this server using the same configuration: command node, arguments pointing to dist/index.js, and UNITY_PROJECT_PATH set in the environment. No changes to this codebase would be required.


Security

This repository does not include game code, assets, or secrets. The Unity project path is supplied at runtime by your MCP client. The server is suitable for public and private use.


Documentation

Install Server
A
security – no known vulnerabilities
F
license - not found
A
quality - confirmed to work

Resources

Looking for Admin?

Admins can modify the Dockerfile, update the server description, and track usage metrics. If you are the server author, to access the admin panel.

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