trim_trace
Slice a graphics trace by calls or frames. Starting from zero keeps the slice replayable and accelerates downstream tools; mid-run slices can omit required setup resources.
Instructions
Make a raw call/frame slice of a trace.
A slice beginning at call/frame zero often remains replayable and makes every downstream tool faster. A mid-run OpenGL slice can omit setup/resources; use gltrim_trace when replayability matters.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| calls | No | ||
| trace | Yes | ||
| frames | No | ||
| output | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||