decode_matrix
Decode 16 float values into a 4x4 matrix, revealing FOV, near/far, handedness, and camera position. Accepts whitespace/comma/newline-separated numbers and tries both row/column-major orders.
Instructions
Decode 16 floats as a 4x4 matrix: FOV, near/far, handedness, camera position.
Accepts whitespace-, comma- or newline-separated numbers -- paste them straight out of a memory dump, a Cheat Engine watch, or a shader constant. Both storage orders are tried, so you do not need to know whether the source was row- or column-major.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| label | No | ||
| values | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||