frame_summary
Break down a graphics frame into draw calls, render-target switches, and shader binds by supplying a call range. Use per-frame trace info to locate frame boundaries.
Instructions
Break a frame down: draw calls, render-target switches, shader binds.
Pass a callset covering one frame, e.g. calls='120000-125000'. Use trace_info(per_frame=True) or list_frames to find the boundaries.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| calls | Yes | ||
| limit | No | ||
| trace | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||