track_camera
Follow camera position, forward vector, and FOV across frames to identify the real view matrix. Automatically selects matching matrix slot for reverse engineering.
Instructions
Follow the camera across frames: world position, forward vector and FOV.
Picks the most view-like matrix slot automatically, or pass source with a
slot name from find_matrices. If the eye position changes as the player moved
during the capture, you have found the real view matrix -- that is the
confirmation step before taking the offset into Ghidra or ReGenny.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| calls | No | ||
| limit | No | ||
| trace | Yes | ||
| source | No | ||
| max_frames | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||