gltrim_trace
Trim OpenGL traces to selected frames while preserving replay setup state for accurate analysis.
Instructions
OpenGL-specific frame trim that preserves replay setup state.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| trace | Yes | ||
| frames | Yes | ||
| output | No | ||
| timeout | No | ||
| setup_frames | No | ||
| swap_to_finish | No | ||
| keep_all_states | No | ||
| top_calls_per_frame | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||