detect_target
Inspect a game executable to identify bitness and graphics API (D3D8/D3D9, legacy OpenGL) without launching it, and determine how to trace it.
Instructions
Inspect a game executable: bitness, graphics API, and how to trace it.
Reads the PE import table, so it answers "is this D3D8 or D3D9, and is it 32-bit" without launching anything. Delay-loaded imports are included -- older games often delay-load d3d9 behind a video-detection step.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game_exe | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||