suggest_hull_blocks
Rank slope block families by how closely they match a surface's outward normal and get rules for choosing between wedges, pyramids, and inverse pyramids when placing hull slopes by hand.
Instructions
Rank the game's slope block families (wedges, pyramids and inverse pyramids by slope ratio) by how closely they match a surface's outward normal, with the rules for choosing between them. Use it when placing hull slopes by hand. The angle alone cannot choose pyramid vs inverse, the position, or a watertight joint: check those with inspect_view and check_seal. Read-only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Families to return, 1-20. | |
| normal | Yes | Outward surface normal as world [x, y, z] (y up, z forward); need not be unit length. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||