Stormworks MCP
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TDQS
Scored across 50 tools
Several tool clusters overlap: analyze_vehicle vs analyze_land_vehicle vs analyze_hull, preview_vehicle vs preview_game_vehicle vs inspect_view vs open_in_viewer, and search_parts vs search_land_parts vs query_parts. The detailed descriptions clarify contexts, but an agent could still misselect within these families, especially for preview and analysis tasks.
Most tools follow a snake_case verb_noun pattern (list_*, get_*, query_*, edit_*, preview_*, save_*). A few deviate by using noun phrases or unusual forms (complaint, deck_profile, hull_design_guide, land_vehicle_guide, open_in_viewer), but the overall convention is readable and predictable.
50 tools is heavy for a single MCP server, even for a complex domain like Stormworks vehicle design. Many tools could be consolidated or split into sub-servers (e.g., hull design, land design, part editing, validation, previews). The count exceeds the practical sweet spot and increases selection burden.
The surface covers hull and land vehicle design, part editing, connection routing, validation lifecycle, previews, and complaint reporting very thoroughly. Minor gaps exist such as no explicit delete/rename design tool and no aircraft-specific design guide, but core workflows are fully supported.