analyze_vehicle
Audit a saved Stormworks vehicle's parts, logic links, controllers, bodies, placement issues, connections, and open transmission ports section by section to debug saves or learn from builds.
Instructions
Audit how a saved vehicle is built: parts, logic links, controllers, bodies, placement issues such as rudder mounting and motion, connection candidates and open transmission ports, one section per call with paging. Use it to learn from the player's vehicles or to debug a save. Wheel layouts use analyze_land_vehicle, and hull material and floor gaps use analyze_hull. Handles multi-body vehicles. Read-only; findings are observations, not game verification.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Vehicle file name without .xml in the player's vehicles folder (see list_game_vehicles); with source=workshop, the numeric Steam Workshop item ID. | |
| limit | No | Rows per page, 1-200. | |
| offset | No | Rows to skip, for paging; use next_offset from the previous page. | |
| search | No | Filter rows by text, e.g. rudder, propeller, engine or trans. | |
| source | No | "vehicles" (default) reads the player's vehicles folder; "workshop" reads an installed Workshop item by numeric ID. | vehicles |
| section | No | "parts" (default), "links", "controllers", "bodies", "placement_issues", "connection_candidates" or "open_transmission_ports". | parts |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||