analyze_land_vehicle
Measures a saved land vehicle or draft to report body-local axles, wheelbase, mounts, lights, controls, equipment and issues one section per call, with paging for editing checks.
Instructions
Measure a saved vehicle or a land draft for land building: body-local axles, wheelbase, mounts, light axes, controls and equipment, one section per call with paging. Use it on references from find_land_vehicles or on your own draft before editing; general part audits of boats use analyze_vehicle. Axle span measures mounting origins, not tyre-centre track; multi-body vehicles stay separate; suspension, steering sweep and mesh fit still need game checks. Read-only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Saved vehicle file name without .xml (see list_game_vehicles); with source=workshop, the numeric Workshop item ID. Give this or a design, not both. | |
| limit | No | Rows per page, 1-200. | |
| design | No | Stored land or imported draft to analyse instead of a saved vehicle. | |
| offset | No | Rows to skip, for paging; use next_offset from the previous page. | |
| source | No | "vehicles" (default) reads the player's vehicles folder; "workshop" reads an installed Workshop item by numeric ID. | vehicles |
| body_id | No | unique_id of one body of a multi-body vehicle; default is the largest body. Saved vehicles only. | |
| forward | No | Horizontal unit vector for the vehicle's forward, body-local, e.g. [0,0,1]; default infers it from the driver seat, else +z. | |
| section | No | "wheels" (default), "lights", "controls", "equipment" or "issues". | wheels |
| wheel_roles | No | Role per wheel component id; spare and excluded wheels stay out of axle measurements. | |
| exclude_wheel_ids | No | Wheel component ids to leave out of axle measurements. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||