prepare_vehicle_validation
Export a draft as an in-game test vehicle and start a seven-check validation tied to its exact file hash and revision, so player test results can be recorded and reviewed.
Instructions
Export a draft as a separate test vehicle in the game folder and open a validation run: a seven-check in-game checklist tied to the file's exact SHA-256 and the draft revision. Use it when a draft is ready for the player to test; record their results with record_vehicle_validation and review them with get_vehicle_validation. Refuses vehicles this tool did not write and replaces its own only with overwrite=true. Checks start pending; connected geometry never counts as game evidence.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name for the file in the vehicles folder and the game's Load menu: letters, digits, spaces, _ - ( ), at most 64 characters. | |
| design | Yes | Stored draft name (from import_vehicle, create_land_vehicle, store_design or save_hull; see list_designs). | |
| overwrite | No | Replace an earlier vehicle of this name written by this tool. Files this tool did not write are never replaced. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| checks | Yes | ||
| design | Yes | ||
| run_id | Yes | ||
| status | Yes | ||
| tester | Yes | ||
| revision | Yes | ||
| created_at | Yes | ||
| part_count | Yes | ||
| game_version | Yes | ||
| vehicle_name | Yes | ||
| vehicle_path | Yes | ||
| export_sha256 | Yes | ||
| evidence_level | Yes |