name_factory
Name a set of machines and persist it for this world. Calling again with the same name re-anchors it to the current selection.
Instructions
Name a set of machines and persist it for this world.
The label stores the machine instance ids, which are stable across saves, so it
survives moving machines, adding to the factory, and autosave rotation. Calling
this again with the same name RE-ANCHORS it to the current selection, dropping every
machine the new selector misses -- amend_factory adds or drops a few without that,
and rename_factory changes the name without touching the membership.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| save | No | ||
| as_of | No | pin to one world state: a sav:… token from an earlier answer | |
| notes | No | ||
| split | No | keep only the largest spatial cluster | |
| world | No | ||
| expand | No | pull in everything belted to the result | |
| select | Yes | selector terms, ANDed. product:<item> | recipe:<name> | building:<class or name> | near:<place>@<radius_m> | base:<n> | line:<n> | slab:<n> | proposal:<n> | label:<name> | machine:<instance> | all. Terms are ANDed; comma-separated values inside one term are ORed; prefix a term with '-' to exclude it | |
| dry_run | No |