explain_byproducts
Identify which byproducts render a factory plan infeasible and list the recipes that can consume them, noting whether items are sinkable solids or fluids requiring packaging.
Instructions
Explain which byproducts stall a plan, and what can legally consume them.
Every item balance is an equality, so a byproduct with no consumer makes a plan INFEASIBLE rather than silently vanishing. This says WHICH item is stuck, whether it can be sunk (solids only -- a fluid must be consumed exactly or packaged first), and which recipes would absorb it, split into ones this world has unlocked and ones it does not.
Pass item to focus on one byproduct instead of the whole plan.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| item | No | ||
| save | No | ||
| limit | No | max rows (hard cap 25) | |
| world | No | ||
| exports | No | ||
| sources | No | ||
| objective | No | max_mw | |
| allow_sinks | No | ||
| target_item | No | ||
| exclude_recipes | No | ||
| export_minimums | No |