collected_from_world
Track which Satisfactory collectibles exist, which you collected, what remains, and the closest ones using map and save data.
Instructions
Map collectibles: how many exist, how many you took, what is left and what is closest.
Slugs, somersloops, Mercer spheres and their shrines, mushrooms, drop pods and the loot caches around them. Two sources, and neither is asked the other's question:
the map says what exists and where, read from the installed game's own cooked packages, so
placedis exact and every coordinate is exact;the save says what is gone. The world is not saved -- a save never mentions a slug still lying there -- so its destroyed-actor list is the collected list, and it is exact too.
remainingis the subtraction of the two.
Views: census (default) counts every category; collected and remaining list
individual placements with coordinates; nearest lists the remaining ones by distance
from near, defaulting to the player.
A placement in a cell no save has ever loaded is counted as remaining and reported as
never_streamed. It is never called present -- the map says where it is and nothing
on disk says whether it is still there.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | retired -- write show= instead | |
| near | No | origin for show=nearest: 'x,y' in metres, 'me', or a factory name. Defaults to where the player is standing | |
| save | No | ||
| show | No | census | collected | remaining | nearest | census |
| as_of | No | pin to one world state: a sav:… token from an earlier answer | |
| group | No | one category, e.g. 'power_slug_blue'. Omit to see them all | |
| limit | No | max rows (hard cap 25) | |
| world | No | ||
| offset | No |