describe_location
Reports what exists at a specified in-game location: region, terrain height, sampled elevations, belts and pipes, plus the nearest resource node and field. Use it to inspect a place or plan around existing infrastructure.
Instructions
What is at a place: region, terrain height, sampled elevations, belts and pipes through it, nearest node and field.
terrain_m is the terrain field's reading at the point (water surface and depth where it stands); ground and built elevations are sampled from nodes and buildings within radius_m, never averaged, and their gap is fill already stacked. Conduit counts read the save: zero means nothing runs through; search_conduits lists them.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| at | No | the place: 'x,y' in metres, 'me', a factory or region name, 'node:<id>', 'slab:<n>', 'chain:<n>'/'pipe:<n>' | |
| save | No | ||
| as_of | No | pin to one save: the sav:… token an earlier answer printed | |
| world | No | ||
| radius_m | No | how far to look for known elevations, metres |