generate_sprite_hitboxes
Converts sprite geometry into a deterministic collision manifest, selecting component or union hitboxes with bounded padding.
Instructions
Generate a deterministic collision manifest from sprite geometry using component or union hitboxes with bounded padding.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | components | |
| padding | No | ||
| filename | Yes | ||
| output_filename | Yes | ||
| min_component_pixels | No |