generate_motion_pack
Generate idle, walk, run, jump, or attack cycles from a static or animated sprite. Create deterministic animation packs for game-ready pixel art assets.
Instructions
Generate a deterministic idle, walk, run, jump, or attack cycle from a static or animated sprite.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"input_filename": "<input_filename>",
"output_filename": "<output_filename>",
"motion": "<motion>"
},
"name": "generate_motion_pack"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seed | No | ||
| format | No | ||
| frames | No | ||
| motion | Yes | ||
| delay_ms | No | ||
| amplitude | No | ||
| input_filename | Yes | ||
| output_filename | Yes |