build_sprite_runtime_bundle
Build a single deterministic runtime bundle from a sprite, combining an animation sheet, timing manifest, and hitbox manifest for direct game use.
Instructions
Build one deterministic runtime bundle with an animation sheet, timing manifest, and sprite hitbox manifest.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"input_filename": "<input_filename>",
"sheet_filename": "<sheet_filename>",
"sheet_manifest_filename": "<sheet_manifest_filename>",
"hitbox_manifest_filename": "<hitbox_manifest_filename>",
"bundle_manifest_filename": "<bundle_manifest_filename>"
},
"name": "build_sprite_runtime_bundle"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| columns | No | ||
| hitbox_mode | No | components | |
| sheet_padding | No | ||
| hitbox_padding | No | ||
| input_filename | Yes | ||
| sheet_filename | Yes | ||
| min_component_pixels | No | ||
| sheet_manifest_filename | Yes | ||
| bundle_manifest_filename | Yes | ||
| hitbox_manifest_filename | Yes |