build_sprite_runtime_bundle
Build a single deterministic runtime bundle from a sprite, combining an animation sheet, timing manifest, and hitbox manifest for direct game use.
Instructions
Build one deterministic runtime bundle with an animation sheet, timing manifest, and sprite hitbox manifest.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| columns | No | ||
| hitbox_mode | No | components | |
| sheet_padding | No | ||
| hitbox_padding | No | ||
| input_filename | Yes | ||
| sheet_filename | Yes | ||
| min_component_pixels | No | ||
| sheet_manifest_filename | Yes | ||
| bundle_manifest_filename | Yes | ||
| hitbox_manifest_filename | Yes |