generate_normal_map
Convert sprite alpha into a tangent-space normal map for 3D shading. Specify input and output files, adjust strength to control depth.
Instructions
Generate a deterministic tangent-space normal map from sprite alpha depth.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| format | No | ||
| strength | No | ||
| input_filename | Yes | ||
| output_filename | Yes |