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jdsalasca

Aseprite Asset MCP

by jdsalasca

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    TDQS

    C2.7/5.0

    Scored across 185 tools

    Disambiguation2/5

    Many tools overlap heavily across generation, recipe, export, and drawing families, e.g. create_asset_recipe vs run_asset_recipe vs execute_asset_recipe, generate_asset_preset vs compose_asset_preset, and draw_* vs draw_*_at variants. Descriptions help somewhat, but with 185 tools an agent will struggle to reliably pick the right tool without ambiguity.

    Naming Consistency4/5

    Most names follow a predictable snake_case verb_noun pattern, such as create_canvas, add_layer, export_spritesheet, and inspect_asset_batch. Minor deviations like get_tools_list instead of list_* and a few noun-first or guide-style names slightly reduce consistency.

    Tool Count1/5

    185 tools is an extreme mismatch for a single MCP server and far exceeds a well-scoped surface. Many operations could be consolidated or exposed through a smaller, more coherent API.

    Completeness5/5

    The tool surface covers an unusually broad lifecycle: canvas/layer/frame/cel manipulation, palettes, drawing primitives, text, tilemaps, slices, tags, export/import, asset library, recipes, batch jobs, and preview servers. No obvious domain gaps stand out for the stated Aseprite asset creation purpose.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues