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jdsalasca

Aseprite Asset MCP

by jdsalasca

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    TDQS

    C2.6/5.0

    Scored across 185 tools

    Disambiguation2/5

    Many tools perform nearly the same operation with small variations, such as draw_pixels/draw_pixels_at, adjust_hsl/adjust_hsl_native, apply_dither_gradient/apply_dither_pattern, and numerous generate_*_pack/compose_*_scene generators. The descriptions help, but the boundaries are not obvious from names alone, so an agent can easily pick the wrong variant.

    Naming Consistency4/5

    The overwhelming majority of tools use a readable snake_case verb_noun pattern (create_canvas, export_sprite, get_palette, set_frame_duration), and _at suffixes consistently mark layer/frame-targeted variants. Minor exceptions like server_capabilities, animation_workflow_guide, and outline_native break the pattern but do not obscure the overall scheme.

    Tool Count1/5

    185 tools is far beyond a well-scoped MCP surface; even a comprehensive Aseprite workflow does not need this many first-class entry points. This is an extreme count that will force agents to spend excessive tokens and effort on tool selection.

    Completeness4/5

    The surface is unusually broad: document/layer/frame/cel editing, palettes, tilemaps, text, slices, animation, exports, batch jobs, and procedural asset generation are all covered. Minor lifecycle gaps such as no explicit document save/close/delete and only validated onion-skin settings remain, but run_lua_script and export tools provide workarounds.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues