generate_environment_pack
Create complete environment asset packs for beach, forest, village, or cave scenes. Specify dimensions, seed, and output prefix to generate deterministic Aseprite plans and Godot manifests.
Instructions
Generate a complete beach, forest, village, or cave asset pack.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"kind": "<kind>",
"output_prefix": "<output_prefix>",
"width": "<width>",
"height": "<height>",
"seed": "<seed>"
},
"name": "generate_environment_pack"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| kind | Yes | ||
| seed | Yes | ||
| width | Yes | ||
| height | Yes | ||
| tile_size | No | ||
| detail_level | No | high | |
| output_prefix | Yes |