armorpaint_set_viewport
Switch the viewport to any material channel (lit, base color, normal, AO, roughness, metallic, opacity, height, emission, UV, mask, path-traced) and control wireframe/environment preview.
Instructions
Set viewport channel: 0=lit, 1=base color, 2=normal, 3=AO, 4=roughness, 5=metallic, 6=opacity, 7=height, 8=emission, 10=UV, 14=mask, 15=path traced.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | ||
| wireframe | No | ||
| environment | No | ||
| environment_angle | No | ||
| environment_strength | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||