armorpaint_bake
Bake a mesh map to PNG, choosing from curvature, normal, AO, height, and other map types. Optionally use a high-poly object or ray tracing, then export the image for reuse.
Instructions
Bake a mesh map to PNG using ArmorPaint. Types: 0=curvature, 1=tangent normal, 2=object normal, 3=height, 4=derivative, 5=position, 6=UV, 7=material ID, 8=object ID, 9=vertex color, 10=AO, 11=lightmap, 12=bent normal, 13=thickness. Types 1/3/4 require a high-poly object index; 10–13 require ray tracing. Use a regular paint layer. Import the exported image for persistent reuse.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| type | No | ||
| offset | No | ||
| radius | No | ||
| smooth | No | ||
| samples | No | ||
| layer_id | No | ||
| strength | No | ||
| overwrite | No | ||
| path_name | Yes | ||
| material_id | No | ||
| high_poly_object | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||