ArmorPaint MCP
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- AlicenseNot gradedqualityBmaintenanceEnables an AI assistant to batch-drive ArmorPaint headlessly via its native CLI and scripting engine, re-exporting projects at different presets and building procedural materials without opening the GUI.MIT
TDQS
Scored across 41 tools
Most tools target a distinct resource-action pair, and the detailed descriptions help separate overlapping operations like set_layer vs layer_action and fill_layer vs paint_stroke. A few close neighbors exist—export_layer vs export_textures and set_node_value vs set_material_pbr—but they are still distinguishable from their names and descriptions.
The armorpaint_ prefix plus verb_noun pattern is consistent overall, e.g. create_material, delete_material, connect_nodes, export_mesh. Minor deviations exist such as new_project instead of create_project, bake as a bare verb, and layer_action as a generic suffix, but the naming is still predictable and readable.
With 41 tools, this exceeds the 25-tool threshold that typically indicates an overgrown surface. The tools are organized by subsystem and each has a real purpose, but the count is heavy enough that an agent must manage a large selection set.
The tool set covers the full ArmorPaint workflow: project handling, mesh/material/node graph editing, layer management, painting, baking, viewport inspection, and multiple export paths. Minor gaps exist—such as no object deletion or duplicate, and no explicit material rename—but they are workaroundable and do not block core workflows.