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gprethesh
by gprethesh

armorpaint_import_texture

Import image files into the current project's texture assets and receive an updated asset list in return.

Instructions

Import an image into the project's texture assets. Returns the updated asset list.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
path_nameYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv0.1.0

TDQS

A3.6/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate this is not read-only, and the description states it imports into texture assets, which confirms mutation. It adds the useful behavioral detail that the updated asset list is returned, but it does not disclose overwrite behavior, supported image formats, or side effects on existing assets. This is adequate but not richly transparent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description consists of two short sentences with no filler. The primary purpose is front-loaded, and the return-value sentence adds useful information without bloating the definition.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a one-parameter import tool, the description covers the core purpose and return expectation, but it leaves a meaningful gap around how to populate path_name and what happens on duplicate or existing textures. The annotations and output schema partially compensate, but the description is only minimally sufficient rather than fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema provides only a type and title for path_name, and schema description coverage is 0%, so the description must compensate. The word 'image' hints that path_name should reference an image file, but the description does not clarify whether path_name is a filesystem path, a URL, or an asset name, nor does it specify accepted formats. The compensation is minimal.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific action ('Import an image') and a specific resource ('the project's texture assets'), which makes the tool's purpose immediately clear. This also distinguishes it from sibling importers such as armorpaint_import_mesh, armorpaint_import_material, and armorpaint_import_mask by targeting image textures specifically.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The intended use case is implied through 'Import an image into the project's texture assets', but there is no explicit guidance on when to choose this tool over alternatives, no mention of when not to use it, and no stated prerequisites or conditions. The usage context is present but only by inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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