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blender_iso_synthesize_world

Turn a semantic ASCII or JSON grid into a full-scale 2:1 dimetric isometric world with procedural geometry, stairs, furniture, collisions, and web manifests.

Instructions

Synthesizes a full-scale 2:1 dimetric isometric world from a semantic ASCII or JSON blueprint grid with procedural geometry, stairs, furniture, collisions, and web manifests

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNosynthesized_world
seedNo
themeNoart_deco_cyberpunk
paletteNo
blueprintYes
tileWidthNo
includePreviewNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.9.0

TDQS

B3.4/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must fully disclose behavioral traits. It mentions the generated features (procedural geometry, stairs, furniture, collisions, web manifests) but does not explain side effects, such as scene modification, preconditions, or reversibility. The agent cannot anticipate whether it mutates the Blender scene or creates new assets.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that efficiently packs core purpose and output details. It is not overly verbose and conveys essential information without waste, though a slight restructuring into two sentences could improve readability.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (7 parameters, no annotations, no output schema), the description is incomplete. It neither specifies the exact format of the blueprint grid nor describes the output structure or return values. An agent would need additional information to call the tool correctly and interpret results.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate. It explains the blueprint input as a grid, but it does not elaborate on the meaning of 'name', 'seed', 'theme', 'palette', 'tileWidth', or 'includePreview'. The description does not tie these parameters to the synthesis process, leaving the agent without complete guidance.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's function: synthesizing a full-scale isometric world from a blueprint grid, listing distinct output components (procedural geometry, stairs, furniture, collisions, web manifests). This is specific and differentiates it from sibling tools focused on tiles, rooms, or avatars.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'full-scale 2:1 dimetric isometric world' implies usage for whole-world generation rather than individual elements, providing context. However, it does not explicitly state when to avoid this tool or name alternatives, leaving some inference required.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.