blender_iso_bake_assets
Bake 2:1 dimetric isometric asset definitions, mathematical collision diamonds, and engine manifests for game engines. Specify archetypes, tile width, and output directory to generate ready-to-use assets.
Instructions
Bakes 2:1 dimetric isometric asset definitions, mathematical collision diamonds, and engine manifests
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "blender_iso_bake_assets"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tileWidth | No | ||
| archetypes | No | ||
| outputDirectory | No | output/isometric-assets | |
| manifestFileName | No | isometric_assets_manifest.json |