blender_iso_bake_2d_passes
Bake secondary 2D render passes (albedo, normal_2d, depth, shadow_mask) for isometric sprites, generating auxiliary maps for shading and compositing.
Instructions
Bakes secondary 2D render passes (albedo, normal_2d, depth, shadow_mask) for isometric sprites
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"objectName": "<objectName>",
"passes": "<passes>"
},
"name": "blender_iso_bake_2d_passes"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| passes | Yes | ||
| baseName | No | baked_passes | |
| tileWidth | No | ||
| objectName | Yes | ||
| outputDirectory | No | output/blender/passes |