blender_iso_bake_2d_passes
Bake secondary 2D render passes (albedo, normal_2d, depth, shadow_mask) for isometric sprites, generating auxiliary maps for shading and compositing.
Instructions
Bakes secondary 2D render passes (albedo, normal_2d, depth, shadow_mask) for isometric sprites
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| passes | Yes | ||
| baseName | No | baked_passes | |
| tileWidth | No | ||
| objectName | Yes | ||
| outputDirectory | No | output/blender/passes |