blender_iso_apply_npr_material
Apply stylized toon shading and palette quantization to objects for retro isometric game art.
Instructions
Applies stylized non-photorealistic pixel/toon shading and palette quantization to objects
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"targetObjectName": "<targetObjectName>",
"palette": "<palette>"
},
"name": "blender_iso_apply_npr_material"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| palette | Yes | ||
| pixelSnap | No | ||
| outlineWidth | No | ||
| shadingSteps | No | ||
| smoothNormals | No | ||
| targetObjectName | Yes |