Skip to main content
Glama

blender_iso_create_tile

Creates 3D isometric tile geometry from standard dimetric grid templates, supporting flat ground, cube blocks, slopes, and wall corners for game asset production.

Instructions

Generates 3D isometric tile geometry according to standard dimetric grid templates

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoIsometricTile
tileTypeYes
unitSizeNo
unitHeightNo
subdivisionsNo
generateCollisionNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.9.0

TDQS

C2.7/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It says the tool 'Generates' geometry, implying a creation operation, but it does not disclose whether it modifies the current scene, whether it replaces existing objects, whether it requires an active Blender context, or what the output looks like. The phrase 'standard dimetric grid templates' hints at template-based behavior but lacks concrete detail.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence and is concise, with no filler. However, it is under-specified: it earns conciseness points but sacrifices completeness. It is front-loaded with the main action, which is good, but the brevity leaves significant gaps.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given six parameters, no annotations, no output schema, and no usage guidance, the description is incomplete. An agent would not know how the parameters map to geometry, whether the tool mutates the scene, or what the return value is. The description is adequate only for a very high-level understanding of the tool's purpose.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate for the six parameters, but it only mentions 'tile geometry' and 'dimetric grid templates' without explaining any parameter. The enum tileType values are self-explanatory to some degree, but the description does not clarify how unitSize, unitHeight, subdivisions, or generateCollision affect the generated geometry. The description adds almost no parameter-level meaning.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Generates') and resource ('3D isometric tile geometry') and references 'standard dimetric grid templates', which gives the agent a clear sense of what the tool produces. It does not explicitly distinguish it from siblings like blender_iso_build_room or blender_iso_bake_assets, but the tile-generation focus is reasonably distinct.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives no guidance on when to use this tool versus alternatives such as blender_iso_build_room or blender_iso_bake_assets. It does not mention prerequisites, scene setup requirements, or typical workflows. The agent must infer usage from the name and schema alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.