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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
BLENDER_HOSTNoLoopback IP address for secure local WebSocket transport.127.0.0.1
BLENDER_PATHNoAbsolute path to the Blender executable (versions 3.6 LTS to 5.2+ LTS). If not set, system auto-detect is used.
BLENDER_PORTNoWebSocket port for bridge communication with Blender.9876
BLENDER_AUTH_TOKENNoShared secret token for WebSocket authentication when isolation is required.
BLENDER_TIMEOUT_MSNoCommunication timeout in milliseconds to prevent hung client calls.15000

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
blender_iso_setup_sceneC

Configures Blender camera and scene for 2:1 dimetric isometric rendering

blender_iso_create_tileC

Generates 3D isometric tile geometry according to standard dimetric grid templates

blender_iso_apply_npr_materialC

Applies stylized non-photorealistic pixel/toon shading and palette quantization to objects

blender_iso_render_turnaroundC

Renders multi-angle isometric turnaround sprites and generates engine-ready atlas files

blender_iso_bake_2d_passesC

Bakes secondary 2D render passes (albedo, normal_2d, depth, shadow_mask) for isometric sprites

blender_iso_inspect_sceneA

Inspects current Blender scene structure, objects, camera configuration, and active materials

blender_iso_build_roomC

Declaratively builds a production-grade 2:1 dimetric isometric virtual avatar lounge with fine-density tiles, translucent glass shaders, ergonomic furniture with suspended legs, 50+ avatar capacity, and exports for web game frameworks (Phaser, Pixi, ThreeJS, Babylon, Excalibur)

blender_iso_bake_assetsC

Bakes 2:1 dimetric isometric asset definitions, mathematical collision diamonds, and engine manifests

blender_iso_create_avatarC

Procedurally builds and renders a 2:1 dimetric NPR stylized humanoid avatar in Blender with customizable palette, beveled hair, layered clothing, and generates 8-direction turnaround sprites

blender_iso_synthesize_worldB

Synthesizes a full-scale 2:1 dimetric isometric world from a semantic ASCII or JSON blueprint grid with procedural geometry, stairs, furniture, collisions, and web manifests

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.3/5.0

Scored across 10 tools

Disambiguation5/5

Each tool targets a distinct stage of the isometric pipeline—scene setup, geometry creation, material application, rendering, and baking. Even seemingly similar tools like create_tile, build_room, and synthesize_world are clearly scoped to single tiles, rooms, and full worlds respectively.

Naming Consistency5/5

All tools use the consistent blender_iso_ prefix followed by a clear verb_noun snake_case pattern. Minor variations like bake_2d_passes versus bake_assets still follow the same structural convention, so naming is highly predictable.

Tool Count5/5

10 tools is within the optimal range and each covers a dedicated function in the asset-generation workflow. There are no redundant or filler tools, and the count matches the server's specialized Blender isometric purpose.

Completeness4/5

The set covers the full pipeline from scene configuration, geometry creation, NPR materials, rendering turnarounds, and baking passes and manifests. A minor gap is the absence of explicit update/cleanup operations, but inspect_scene provides read-only oversight and the core workflow has no dead ends.

Maintenance

ActivityMaintained
ResponsivenessNo issues