set_node_property
Modify a node property in an existing Godot scene offline and headless, supporting primitives, arrays, and resource paths.
Instructions
Set a property on a node in an existing scene (offline, headless Godot)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | New value (primitives, arrays, or res:// resource path strings) | |
| nodePath | Yes | Node path like root/Player (root = scene root) | |
| property | Yes | Property name, sub-names allowed like position:x | |
| scenePath | Yes | Scene file relative to project | |
| projectPath | Yes | Path to the Godot project directory |