duplicate_node
Duplicate a node in an existing Godot scene as a sibling, with an optional new name, so you can reuse and modify scene objects without manual copying.
Instructions
Duplicate a node in an existing scene as a sibling
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| newName | No | Optional name for the copy (defaults to <name>Copy) | |
| nodePath | Yes | Node path like root/Player | |
| scenePath | Yes | Scene file relative to project | |
| projectPath | Yes | Path to the Godot project directory |