run_project_capture
Run a Godot project headless for a fixed duration, parse [SIGNAL] JSON markers, and return an exit verdict to validate runtime behavior.
Instructions
Run a Godot project headless for a fixed duration, parse [SIGNAL] JSON markers from output, and return an exit verdict
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>"
},
"name": "run_project_capture"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene | No | Optional: specific scene to run | |
| failOnError | No | Optional: verdict errors-seen when Godot error lines appear (defaults to true) | |
| projectPath | Yes | Path to the Godot project directory | |
| durationSeconds | No | Optional: max run time in seconds (defaults to 30, max 280) |