Skip to main content
Glama

Related Servers

Alternatives to godot-mcp-extended

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      C
      maintenance
      Enables AI agents to launch and control the Godot game engine, run projects, capture debug output, and manage scenes and project configurations.
      14
      219 npm
      MIT
    • A
      license
      B
      quality
      C
      maintenance
      Enables AI assistants to interact with the Godot game engine, including launching the editor, running projects, capturing debug output, and managing scenes.
      84
      74 PyPI
      1
      MIT
    • A
      license
      A
      quality
      D
      maintenance
      Enables AI assistants to interact with the Godot game engine by launching the editor, running projects, capturing debug output, managing scenes and nodes, and controlling project execution through a standardized interface.
      18
      219 npm
      11
      MIT
    • A
      license
      B
      quality
      Not graded
      maintenance
      Enables AI assistants to interact with the Godot game engine by launching the editor, running projects, capturing debug output, managing scenes and nodes, and controlling project execution through a standardized interface.
      14
      219 npm
      1
      -

    TDQS

    B3.2/5.0

    Scored across 32 tools

    Disambiguation4/5

    Most tools target clearly distinct resources or actions (scene editing, node ops, scripts, build, test, assets, settings). The main ambiguity is within the run/export families: run_project vs run_project_capture and export_check vs export_mesh_library require reading descriptions to choose correctly.

    Naming Consistency4/5

    29 of 32 tools follow a consistent verb_noun snake_case pattern (create_scene, add_node, run_tests, etc.). The three exceptions (dotnet_build, dotnet_test, hook_exec) use a noun_verb order, but they are internally consistent and readable.

    Tool Count3/5

    At 32 tools this is heavy, and some candidates could be consolidated (e.g. run_project and run_project_capture). However, the server is explicitly 'extended' and spans several broad Godot domains, so most tools earn their place.

    Completeness4/5

    Coverage is strong across scene lifecycle, node editing, scripting, running/debugging, build/test, assets, settings, and export. Minor gaps remain: no delete/rename scene or script tools, no disconnect_signal, and no explicit script content editing beyond creation from template.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues