launch_editor
Open the Godot editor for a specific project directory so you can edit scenes, scripts, and resources within the correct project context.
Instructions
Launch Godot editor for a specific project
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>"
},
"name": "launch_editor"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project directory |