cocos_add_slider_joint2d
Attach a slider joint to create linear movement along an axis for game objects like elevators or pistons in Cocos Creator scenes.
Instructions
Attach cc.SliderJoint2D — translates along an axis (elevators, pistons).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene_path | Yes | ||
| node_id | Yes | ||
| connected_body_id | No | ||
| anchor_x | No | ||
| anchor_y | No | ||
| connected_anchor_x | No | ||
| connected_anchor_y | No | ||
| angle | No | ||
| enable_motor | No | ||
| motor_speed | No | ||
| max_motor_force | No | ||
| enable_limit | No | ||
| lower_limit | No | ||
| upper_limit | No | ||
| collide_connected | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |